The Planet of Vorix

Vorix
The Planet Vorix is a Strange Place, running off of Celestial or Arcane powered Machinery, Built to Run forever with little assistance... Unfortunately, the People of Vorix do not get to lounge about with that part. if you are not an "Architect" of the City, Transformed by the head architect, a Blue Celestial named Treanth, you are a Worker. someone whose day to day job is to keep The city running, from Construction, to Food Selling, to Banking, If you are on this world you have a job you must commit too... Unless you wish to be banished. Banishment sends you into the Crystal Caverns, a Place most members of Vorix believe to be Barren, Harsh lands, with little food or drinkable water, Sure to either Kill you, or Change you, into a Creature of Pure desperation, Known as a Frigga, a Creature enchanted by the Pure Corrupted Arcane energy of the Planets Core. In low levels its harmless, the area that everyone is Banished to, and Lives in, in the Hidden Village Brathan, Will hardly ever feel the Effects... as long as they never consume Glow Grubs. the Entire planet has a Functioning Ecosystem, but on the Complete other side of the planet, but due to Caves and the strange sprouting of new Resources such as Dirt and plants found in caves near the Surface, they can often drift too far

The City of Glory
The Entire planet of Vorix acts almost like one Large City, Known as the City of Glory. but the thing lacks any glory whatsoever, the People in power never work a moment in their lives, as most things are already built and Said to be able to last for eons without a single man Lifting a finger to assist it, meanwhile the rest of the planet work constantly building what doesn't need to be built, Fixing things that aren't broken, and working Towards their own goals within what little free time they have, if they are Discovered by the "Guardians of Glory" a Sect of Paladins acting as Vorix's Police force, to Not be working on their Due hours, the usual punishment is Banishment into the caverns. the City itself looks victorian in nature, with Celestial and Arcane energy acting as a Basic form of Electricity, With the most its powering being Home appliances, and Lights.

The Crystal Caverns
The Entire Planet is Made of Crystalline Materials, All materials not of that Nature come from the Celestial Forge. the Caves themselves were created to Banish the Imperfect to a Horrid, yet Survivable life below the surface... or so they imagined, before they banished too many at once, and they began to Create a Small village below the Surface, only the Banished know about.

The Hidden Village Brathan is Located in the Deepest Accessible area in the Crystal caverns, Surviving off Local Spring water, Cave Fish, and whatever Life travels too far from the Areas of Wilderness Above ground

The only creatures that are never allowed to be eaten, are Vorans, and Glow Grubs. these grubs burrow deep into the Crystals, and feed off the resonant Arcane energy, Sustaining themselves for years at a time without a Need to eat or drink, but when a Humanoid Consumes a Glow Grub, they become a Frigga

Frigga
A Frigga is a Person that subsists on Glow worms, and Has grown a taste for arcane energy itself, and Only eats creatures that can use, or are Soaked in arcane magic to increase their strength, these Creatures can use pure arcane energy based spells, but Refrain from doing it until Necessary, powerful ones are known to be able to teleport, and become invisible, and starving ones are known to chip at the Crystal walls to swallow Pebbles

The Vorans Race
The Vorans are a Race of people Built to be "Perfect" making them perfectly In line to be Paladins for the Trinity, the appearance of a Voran can change wildly depending on its bloodline, from the skin and hair color, to their ears, and their Eyes. Many buy into the "Perfect" aspect, and can often be Pompous asses to anyone from any other Race or System, and often believe themselves above the work they are Subjugated too, very Few are found off world, unless Paladins Race Name      Vorans

Homeworld     Vorix

Philosophy      Knights

Strength          A

Constitution    B

Dexterity         D

Intellect           D

Wisdom           C

Spirit                F

Charisma         B

Isolationism     3

Militarism       5

Collectivism     5

Materialism    1

Xenophobia     5

Abilities

(Charisma) Perfection- +1 when using your race as a Talking point, such as Negotiations, or Convincing a Celestial.

(Strength) Perfection Incarnate- Are able to Add their Strength and Constitution Scores together for one Roll, once a Day.

(Constitution) Perfection is Vital- Immune to Sickness and Diseases from most races, Except that of Void based Sickness